A Prince's Tale - version 0.1.2 public release


Changelog

  • A new recurring scene with Morgana where she asks you for your essence once more to create more potions in her workshop.
  • Several scenes with Morgana that will lead up to you leaving the castle together on a certain quest. The current content reaches right before you are ready to leave the castle.
  • Several scenes with Kathryn, where she will punish you if you keep spying on her in the garden at night. Make sure to speak to her at the dining hall so you learn what noble it is for her to actually hook up with him during nighttime.
  • Several books have been added to the library. Come back each day to take a look at the different things the old tomes have to offer.
  • Major refactors to the save system, this also means your old saves are unfortunately not compatible with the new version. You will have to restart the game when playing.
  • You are no longer able to define the kingdom name at the start. Though I very much enjoy player agency, it makes writing about the kingdom much easier when the name is defined beforehand.
  • Added an option to hide stat gain icons on the decision buttons. This makes it so you’ll have to guess yourself how a decision affects your stats.
  • After reaching the week’s required level of your Princely stats, you will no longer be able to train them anymore. Note: As people have mentioned to me before. They felt it was necessary to spend almost all time raising their Princely stats but mindlessly raising some stats was never the intention of the game. Hopefully by locking the level until the council meeting has taken place will make people feel like they can also spend some time doing fun things that don’t really give you any rewards as well.
  • Fixed a bug regarding an Object.hasOwn error message.

Files

A Prince's Tale v0.1.2.zip 68 MB
Jul 20, 2024

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Comments

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Looking forward to trying out the new update!